RiseGuide

Rise Continue Block Best Practices

Rise can require a learner to view or complete a block before the lesson lets them continue. This is a real, useful pacing tool, and it also has a real accessibility failure mode: a learner who can't interact with a block the way Rise expects gets stuck with no way to proceed.

Reading time
~6 min
Difficulty
All levels
Resource type
Guide
Last updated
2026-08-13

Questions answered by this guide

  • Does Rise's Restricted navigation cause accessibility problems?
  • What happens if a learner can't complete a gated block?
  • Which Rise blocks are safe to require before Continue unlocks?
  • How do I test a gated lesson for keyboard accessibility?

What you'll learn

  • Navigation gating (Restricted navigation) blocks progress until a specific interaction is completed, exactly as designed, that's also its accessibility risk
  • A block that isn't fully keyboard-operable can strand a keyboard-only learner who can't complete it to unlock Continue
  • Test every gated block by keyboard alone before publishing, since a mouse-based test won't reveal this failure mode

What's inside

Instructional designers building navigation-gated lessons in Rise

  1. 01What navigation gating actually does
  2. 02The failure mode: stranding a keyboard user
  3. 03Which block types are safest to gate
  4. 04Testing before you publish

Why it matters

Restricted navigation is a deliberate design choice, forcing engagement with content before moving on, and it means a learner who can't interact with the gating block by their available method has no way forward at all, not a degraded experience, a dead end. This makes testing gated blocks by keyboard non-optional, not just good practice.

When you'll encounter this

  • A lesson uses Restricted navigation, requiring a block to be viewed or an interaction completed before Continue unlocks.
  • The gating block is a Knowledge Check, Sorting, Categorize, or Process block rather than a simple text or media block.
  • You're deciding whether to gate a lesson at all, versus leaving navigation open.

Example

A gated Sorting activity with no keyboard alternative

✕ Incorrect

A lesson requires completing a Sorting activity before Continue unlocks. The Sorting block only supports mouse drag-and-drop, so a keyboard-only learner reaches this lesson and has no way to complete it, or move forward.

Restricted navigation makes completing this specific block mandatory. If the block itself has no keyboard path to completion, the learner isn't just inconvenienced, they're fully blocked from finishing the course.

✓ Correct

The lesson uses Restricted navigation on a Knowledge Check (multiple choice) block instead, which is keyboard-operable, or the Sorting activity is left ungated (viewing it isn't required to continue) while still being present for learners who want it.

Either the gating block is genuinely keyboard-accessible, or the interaction that isn't stays optional rather than mandatory, so no learner can be fully blocked by an interaction they can't complete.

Best practices

  • Before gating any block with Restricted navigation, confirm that block type is fully keyboard-operable first, test it directly, don't assume.
  • Prefer gating simpler, native blocks (Knowledge Check, Multiple Choice, Text) over drag-based interactions (Sorting, Categorize) where keyboard support is less reliable.
  • If a drag-based interaction is important content, consider leaving it ungated (viewable but not required) rather than making it a mandatory gate.
  • Test every gated lesson start to finish with the mouse unplugged before publishing, this is the one test that actually reveals whether the gate itself is a dead end.

Common mistakes

  • Gating a lesson on a drag-and-drop block without testing whether it can actually be completed by keyboard alone.
  • Assuming Rise's native blocks are automatically accessible in every configuration, most are, but gating changes the stakes of any gap that exists.
  • Testing a gated lesson only with a mouse, which never reveals whether the gate itself can be a dead end for a keyboard user.

Practical checklist

  • Every block used to gate navigation has been tested for full keyboard completion, not just keyboard reachability.
  • Drag-based interactions (Sorting, Categorize) are not used as mandatory gates unless independently confirmed keyboard-operable.
  • A learner who cannot complete a gated block by any available method has no scenario in the published course where they're fully blocked.
  • The full gated lesson was tested start to finish with the mouse unplugged.

How A11yCheck reviews this

A11yCheck's scan checks whether individual interactive elements are keyboard-reachable and operable. It doesn't currently evaluate Restricted navigation's gating logic as its own condition, whether a specific gate can strand a keyboard user is a manual test, run it deliberately for any lesson using Restricted navigation.

Frequently asked questions

Is Restricted navigation itself an accessibility problem?

No, gating navigation is a legitimate design choice. The risk is specifically when the gating block isn't fully keyboard-operable, which turns a design choice into a dead end for some learners.

Are Rise's Sorting and Categorize blocks accessible?

Keyboard support for drag-based blocks varies and should be tested directly rather than assumed, this is exactly why gating on them specifically deserves extra testing before publishing.

Related Guides

Summary

Restricted navigation is a real, useful pacing tool in Rise, and it means whatever block it gates has to be fully keyboard-operable, not just present, or a keyboard-only learner can be completely stranded. Test every gated block by keyboard alone before publishing, that's the one test that reveals this specific failure mode.

Review your course before you publish it.

A11yCheck reviews Storyline and Rise courses for:

  • Accessibility
  • Course Quality
  • Course Engagement
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