Questions answered by this guide
- How do I know if an interaction in my course is purposeful or just decorative?
- Is a click-to-reveal always decorative?
- Does A11yCheck check whether my interactions are meaningful?
- Should I remove an interaction if it's mostly visual interest?
What you'll learn
- The test: if removing the interaction wouldn't change what a learner understands, it's decorative
- A click-to-reveal that just re-shows text the learner could already read is the single most common decorative pattern
- A11yCheck's Course Engagement pillar gives an AI-assisted first read on this, advisory, not a pass/fail rule
What's inside
Instructional designers deciding whether an interaction in their course actually earns its place
- 01The purposeful vs. decorative test
- 02Common decorative patterns
- 03Turning a decorative interaction purposeful
- 04When simple is genuinely fine
Why it matters
Interactions take real build time, and a course full of clicking that doesn't actually change what a learner understands trains them to click without engaging, the opposite of what an interaction is supposed to do. A course with fewer, genuinely purposeful interactions usually serves learners better than one with more decorative ones.
When you'll encounter this
- You're deciding whether to add a click-to-reveal, tab set, or similar interaction to a slide that currently just has text.
- A course review flags an interaction as "feels tacked on" without a specific reason why.
- A11yCheck's Course Engagement pillar flags an interaction as likely decorative.
Example
The same slide, decorative vs. purposeful
✕ Incorrect
A slide has a click-to-reveal button labeled "Learn more" that shows a paragraph of text the learner could have just read directly on the slide, added because the slide felt static without something to click.
Removing the button and just showing the text directly changes nothing about what the learner understands, the interaction adds a click, not learning.
✓ Correct
The same slide instead asks the learner to predict which of three options is correct, then reveals the actual answer and a short explanation of why.
Now removing the interaction would remove something real, the moment where the learner has to commit to an answer before finding out if they were right, which is what actually engages recall rather than passive reading.
Best practices
- Apply the removal test to every interaction before building it: if taking it away wouldn't change what the learner understands or does, redesign or cut it.
- Turn a passive reveal into an active one wherever possible, ask the learner to predict, choose, or commit before showing the answer, rather than just uncovering more text.
- Don't add an interaction purely because a slide feels visually static, a well-written, well-structured text slide isn't a problem that needs an interaction to fix.
- Fewer, genuinely purposeful interactions are better than more decorative ones, don't treat interaction count as a quality signal on its own.
Common mistakes
- Adding a click-to-reveal specifically to break up visual monotony, with no content-level reason for the click.
- Treating interaction count as a proxy for engagement quality, more clicking isn't automatically more effective.
- Building an elaborate interaction (tabs, layers, animation) around content that a well-organized static slide would communicate just as well.
Practical checklist
- Every interaction passes the removal test: taking it away would change what the learner understands or does.
- Reveals ask the learner to predict, choose, or commit first, rather than just uncovering more text to read.
- No interaction exists purely to make a slide feel less static.
- A slide that communicates clearly as static text is left as static text.
How A11yCheck reviews this
A11yCheck's Course Engagement pillar gives an AI-assisted first read on whether an interaction looks purposeful or decorative, based on patterns like whether a reveal surfaces genuinely new information. This is advisory, meant to prompt a second look, not an automated verdict, the removal test above is the real judgment call, and it's yours to make.
Frequently asked questions
Is every click-to-reveal decorative?
No, a reveal that asks the learner to predict or commit to an answer first, then confirms or corrects it, is genuinely purposeful. It's specifically the reveal that just uncovers more of the same text the learner could already read that's the common decorative pattern.
Should I remove all decorative interactions?
Not necessarily for pure visual variety in moderation, but don't count them as engagement or count on them to make weak content land better. If a slide's content is genuinely well-organized, a decorative interaction rarely fixes anything real.
Related Guides
Course Engagement Guide→
Why content density and reading level affect whether learners actually absorb your course, and how to review for it.
Course Engagement Checklist→
A focused checklist for whether a course is actually easy to learn from, content density, reading level, and whether interactions serve a real purpose, separate from accessibility and course quality.
Accessible Assessments Guide→
Quiz interactions fail accessibility in specific, recurring ways: an answer choice reachable only by mouse, feedback that appears but is never announced, a matching or drag-and-drop question with no keyboard path to a correct answer at all.
A11yCheck's Review Methodology→
A11yCheck reviews a real, rendered Storyline or Rise course, not its source file, using a headless browser to open the published output the way a learner actually would, then runs three separate passes: Accessibility (deterministic, WCAG-grounded), Course Quality (deterministic, structural), and Course Engagement (advisory, AI-assisted). Here's exactly how each one works, and where the line between automated and human review actually sits.
Summary
A purposeful interaction changes what a learner understands or does; a decorative one only changes what's on screen. Apply the removal test before building one: if taking it away wouldn't change the learning outcome, redesign it to ask for a real response, or leave the content as clear static text instead.
Review your course before you publish it.
A11yCheck reviews Storyline and Rise courses for:
- Accessibility
- Course Quality
- Course Engagement
www.a11ycheck-dev.com