Getting StartedGuide

Storyline vs. Rise: Which Is More Accessible by Default

Rise is more accessible out of the box because its native blocks handle structure and keyboard access automatically, but it has real gaps of its own: drag-and-drop interactions aren't accessible, and button and tab text always renders in all caps with no way for a course author to change it. Storyline gives full control, which means nothing is accessible by accident, every setting and every tab order has to be deliberately configured.

Reading time
~6 min
Difficulty
All levels
Resource type
Guide
Last updated
2026-08-08

Questions answered by this guide

  • Which is more accessible, Storyline or Rise?
  • Is Rise accessible out of the box?
  • What accessibility limitations does Rise have?
  • Why does Storyline require more manual accessibility work than Rise?
  • Should I choose Storyline or Rise for an accessibility-critical course?
  • Are Rise's drag-and-drop interactions accessible?

What you'll learn

  • Rise handles more accessibility structure automatically; Storyline gives you full manual control
  • Rise has real gaps of its own: drag-and-drop isn't accessible, and all-caps button text can't be turned off
  • Neither tool is accessible by default without real, deliberate work from the course author

What's inside

Instructional designers and L&D managers choosing which authoring tool to build an accessibility-critical course in

  1. 01What Rise handles automatically
  2. 02Where Rise still falls short
  3. 03What Storyline requires you to do
  4. 04Choosing based on your course, not the tool

Why it matters

Neither tool is accessible "by default" in the sense of requiring zero work, but they fail in different ways, and knowing which failure mode you're choosing matters before you commit a course to one tool or the other. Rise's native blocks handle a lot of structure and keyboard reachability automatically, which is real and valuable, but it has firm limits: drag-and-drop interactions are not accessible in Rise, and Rise renders all button and tab text in capital letters with no setting to turn that off, which can be harder to read for learners with dyslexia or low vision. Storyline gives full control over every setting, tab order, and interaction type, which means nothing is accessible by accident, an accessible Storyline course only happens because someone deliberately built it that way.

When you'll encounter this

  • You're choosing which tool to build a new course in, and accessibility is a real requirement, not an afterthought.
  • You inherited a Rise course with a drag-and-drop interaction and are trying to figure out why it's flagged.
  • A learner or reviewer says button text is hard to read, and you're not sure whether that's fixable in Rise.
  • You're deciding whether to migrate a course from one tool to the other for accessibility reasons.

Example

The same interaction, two tools

✕ Incorrect

A course needs a matching interaction. It's built in Rise using a Sorting block styled to work like drag-and-drop matching, since that felt like the closest native option.

Drag-and-drop-style interactions are one of Rise's known accessibility gaps, they generally can't be operated by keyboard alone the way Rise's more standard blocks can, so this approach recreates the exact limitation the course was trying to avoid.

✓ Correct

The same interaction is rebuilt in Storyline as a click-based matching interaction using real button objects, each one reachable and operable by keyboard.

This uses Storyline's full manual control to build an interaction Rise's native blocks can't cleanly support, matching the tool to what the interaction actually needs rather than fighting Rise's block limitations.

Best practices

  • If your course needs matching, sorting, or other drag-and-drop-style interactions and accessibility is a hard requirement, build them in Storyline as click-based interactions rather than relying on Rise's native drag-and-drop-style blocks.
  • If button or tab text readability is a concern for your audience, factor in that Rise always renders it in capital letters, with no setting to change that, this is a real, permanent constraint of the tool, not a bug to fix.
  • If your course is mostly static, linear content, text, images, video, Rise's native blocks handle a lot of the accessibility groundwork for you automatically.
  • If your course needs precise control over tab order, custom interactions, or triggers, budget real time for it in Storyline, none of that happens automatically.
  • Whichever tool you choose, still run a real accessibility review before publishing, tool choice changes what you have to do manually, it doesn't remove the need to check.

Common mistakes

  • Assuming Rise is accessible by default because it has no accessibility toggle to turn on, some structure is automatic, but alt text, drag-and-drop alternatives, and a few interaction types are not.
  • Building a drag-and-drop interaction in Rise for an accessibility-critical course, then discovering it can't be made keyboard-accessible after the fact.
  • Assuming Storyline's greater control means more accessible by default, more control just means more can be missed if it's never configured.
  • Choosing a tool based on general reputation ("Rise is the accessible one") instead of the specific interactions the course actually needs.

Practical checklist

  • The course's interaction types are checked against each tool's known accessibility gaps before building starts, not after.
  • If choosing Rise, drag-and-drop-style interactions are avoided or rebuilt as click-based alternatives.
  • If choosing Storyline, accessibility is treated as configuration work budgeted into the build, not something that happens automatically.
  • Button and label text readability (Rise's all-caps rendering) is considered for the specific audience, especially learners with dyslexia or low vision.

Frequently asked questions

Is Rise accessible out of the box?

More than Storyline, in terms of default structure, since native blocks handle a lot of keyboard reachability automatically. But it's not accessible without any work: alt text is still manual, drag-and-drop interactions aren't accessible, and button text is always rendered in all caps with no way to change it.

Why can't I turn off all-caps button text in Rise?

It's a fixed styling choice in Rise's block design, not a setting a course author can change. If this is a real concern for your audience, that's a genuine point in Storyline's favor for that specific course.

Can I make a Rise drag-and-drop interaction accessible?

Not reliably as a native drag-and-drop block. The more dependable path is rebuilding the interaction as a click-based alternative, which is easier to do in Storyline than in Rise.

Does A11yCheck review both tools the same way?

Yes, the review pillars, accessibility, course quality, and course engagement, apply the same way to both tools. What differs is the fix guidance, since the menu paths and constraints of each tool are genuinely different, which is exactly why the Learning Hub keeps a separate Storyline and Rise chapter for most concepts.

Related Guides

A11yCheck vs. Built-In and Generic Accessibility Checkers

Storyline's built-in Accessibility Checker (added May 2025) and generic web tools like WAVE and axe each catch real issues, but neither reviews Rise, neither combines accessibility with course quality and engagement, and neither understands eLearning-specific structure. Here's exactly what each tool does well, and where A11yCheck fits.

The Complete Guide to Storyline Accessibility

Everything instructional designers need to know to make Storyline 360 courses accessible, with a good and bad example for every check.

The Complete Guide to Rise 360 Accessibility

Everything instructional designers need to know to make Rise 360 courses accessible, written for Rise specifically, not adapted from Storyline.

WCAG for Storyline

WCAG's requirements map onto specific Storyline settings: turn on the built-in accessibility toggle first, then add alt text, captions, and fix tab order yourself, none of that happens automatically.

WCAG for Rise

Rise handles more accessibility structure automatically than Storyline, no toggle to find, but that doesn't make a Rise course automatically accessible. Alt text, captions, and a few interaction types still need your own work.

Keyboard Navigation Guide

Keyboard navigation means every interactive object in your course, buttons, links, quiz answers, layers, can be reached and used with Tab, Shift+Tab, Enter, and arrow keys alone, with no mouse required.

Before You Publish Checklist

A short checklist to run through before you publish any Storyline or Rise course. It covers accessibility, course quality, and course engagement in one pass.

Summary

Rise handles more accessibility structure automatically, but it has real, fixed limitations, drag-and-drop interactions and all-caps button text among them. Storyline gives full control, which means more can be configured correctly, but nothing happens without deliberate work. Choose based on what your course's specific interactions actually need, not a tool's general reputation.

Review your course before you publish it.

A11yCheck reviews Storyline and Rise courses for:

  • Accessibility
  • Course Quality
  • Course Engagement
Start a free review →

www.a11ycheck-dev.com